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People are fragile, and if they get pushed too much in an order of magnitude for too long then you could say the glass will break. Maybe this person was just unlucky. Going to Norway in a secluded place and everything, or maybe he just sought out such an adventure, but something tells me he did not expect what was coming for him. Perhaps that mask he saw in the darkness is ingrained into his mind. I wouldn't know, he was the one that was a part of the cold massacre after all.

You do know who I am, right?

WASD - Move 
Shift - Run
E - Grab item/Interact
Q - Drop item
F11 - Toggle fullscreen


SeventyFour Productions - Programming / Graphics / Art / SFX / Planning
Bro. Three - Soundtrack / Art / SFX / Planning / Testing
freesound.org - SFX (all individual creators credited in the game.)
Mia.K - Testing

This game can easily be played on a low-end computer, but expect a little stuttering every now and then if your computer is really bad. If your framerate is exceptionally awful try turning off V-Sync and Chromatic Abberation in the options menu. Do keep in mind that V-Sync will typically make the game smoother on a high-end PC. If you still experience low framerates don't be afraid to comment on this page and let me know where you experienced it. Thanks in advance!

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Cold_Massacre v1.0.7 144 MB

Development log

Comments

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(+1)

Hmm, what's different about the new version this time? 

Maybe I should start writing the changes on the devlogs haha, I mainly use Gamejolt you see.


But yes, the changes in 1.0.2 is that I fixed a major exploit with the pause menu that I didn't seem to see when the game was being bug tested, allowing for more glitches and bugs to happen. I also made ending 4 more easily accessible. :)

(+1)

Well, I guess I'm about to test it out. 

(+1)

What's changed in the version 1.0.1.? 

(1 edit)

Not much, very minor bugfixes (like the killer not being able to get into the electrical room after 20:00 and the killer's animation being frozen). Those bugs are all fixed and there are also some very minor visual changes that most people won't even notice anyway. :)

(+1)

I'm glad to know you're still working on improving the game. Perhaps, you could also release a guide on how to achieve certain endings with vague/straightforward clues? I'm stuck at three endings out of eight and I'm out of ideas on what to do next.

(2 edits)

The entire game is littered with hints actually, if you just look carefully you'll see many hints that kind of point towards an ending/what to do.


If you really want help, try looking at the map. the map says something about "music?" with an arrow pointing towards an area and the music box says something about "all six fates". Now what could that possibly mean? The map also has some colours that point to where an important object might be.


Also try calling the communication center at different times, the floor of the com-center seems a bit...dirty, doesn't it?


That's all the hints I'm gonna give, remember to try out everything you can, it's more straight-forward than you think! Thanks for playing the game. :)

(+1)

Thanks for the hints, I'll try it all out! 

(+1)

heheh