Maybe I should start writing the changes on the devlogs haha, I mainly use Gamejolt you see.
But yes, the changes in 1.0.2 is that I fixed a major exploit with the pause menu that I didn't seem to see when the game was being bug tested, allowing for more glitches and bugs to happen. I also made ending 4 more easily accessible. :)
Not much, very minor bugfixes (like the killer not being able to get into the electrical room after 20:00 and the killer's animation being frozen). Those bugs are all fixed and there are also some very minor visual changes that most people won't even notice anyway. :)
I'm glad to know you're still working on improving the game. Perhaps, you could also release a guide on how to achieve certain endings with vague/straightforward clues? I'm stuck at three endings out of eight and I'm out of ideas on what to do next.
The entire game is littered with hints actually, if you just look carefully you'll see many hints that kind of point towards an ending/what to do.
If you really want help, try looking at the map. the map says something about "music?" with an arrow pointing towards an area and the music box says something about "all six fates". Now what could that possibly mean? The map also has some colours that point to where an important object might be.
Also try calling the communication center at different times, the floor of the com-center seems a bit...dirty, doesn't it?
That's all the hints I'm gonna give, remember to try out everything you can, it's more straight-forward than you think! Thanks for playing the game. :)
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Hmm, what's different about the new version this time?
Maybe I should start writing the changes on the devlogs haha, I mainly use Gamejolt you see.
But yes, the changes in 1.0.2 is that I fixed a major exploit with the pause menu that I didn't seem to see when the game was being bug tested, allowing for more glitches and bugs to happen. I also made ending 4 more easily accessible. :)
Well, I guess I'm about to test it out.
What's changed in the version 1.0.1.?
Not much, very minor bugfixes (like the killer not being able to get into the electrical room after 20:00 and the killer's animation being frozen). Those bugs are all fixed and there are also some very minor visual changes that most people won't even notice anyway. :)
I'm glad to know you're still working on improving the game. Perhaps, you could also release a guide on how to achieve certain endings with vague/straightforward clues? I'm stuck at three endings out of eight and I'm out of ideas on what to do next.
The entire game is littered with hints actually, if you just look carefully you'll see many hints that kind of point towards an ending/what to do.
If you really want help, try looking at the map. the map says something about "music?" with an arrow pointing towards an area and the music box says something about "all six fates". Now what could that possibly mean? The map also has some colours that point to where an important object might be.
Also try calling the communication center at different times, the floor of the com-center seems a bit...dirty, doesn't it?
That's all the hints I'm gonna give, remember to try out everything you can, it's more straight-forward than you think! Thanks for playing the game. :)
Thanks for the hints, I'll try it all out!